Discworld
In a second-hand dimension, a cowardly wizard is sent to deal with a huge
dragon threatening the city of Ankh-Morpork.
Locations
The outhouse can be found in the alley next to the fishmonger's on the street.
Points
-
A charming, rustic outhouse offering sage advice and an al fresco ambience,
all nestled in the vibrant heart of urban Ankh-Morpork. (2)
Final Score : 2 / 3
Information
- Author
- Perfect 10 Productions
- Score
- 2
- Systems
-
Microsoft DOS,
Apple Macintosh, and
Sony Playstation 1.
- Date
- 1995
Walkthrough
Installation
- Place the CD-ROM into your computer or games console.
- Refer to the manual for instructions on how to install and play.
Unseen University
-
Leave to the left, and walk down the stairs to the closet at the
bottom-left.
- Take the broom.
- Exit and walk back up to your room at the very top.
- Use the broom to wake the sleeping Luggage.
-
Leave the room, and walk down the stairs to the Archchancellor's room. Talk
to him.
- Leave, and walk to the library at the bottom-right.
-
Give the banana (from the Luggage's inventory) to the Librarian, who will
give you a book.
- Return to the Archchancellor's room and hand him the book.
- Leave, then head outside via the far-left of the screen.
- Talk to the Apprentice Wizard and ask for the new "hand wiggles."
-
Try opening the gates with your newly learned hand wiggles, then go through
them.
Ankh-Morpork
- Walk to the street near the city gate.
Street
-
Walk towards the fishmonger's stall in the middle, and then walk into the
alley.
- The outhouse can be found at the end.
Some Notes From A Previous Occupant
- Don't mind the smell.
-
No matter how much Rincewind complains about the user manual, he'll
eventually do it.
- It's best not to look into the can.
- Some good life advice can be found written on the door.
Version: 2.8, Sun, 02 Feb 2025 08:35:44 GMT